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Celestial Intercessor Spirits

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Aelgar's Celestial Dragon

Domains: Light and Darkness, Knowledge.

Celestial Intercessors of Aelgar appears as an horse-sized dragon with ivory scales, and the starry sky under its wings and within its inscrutable eyes. It will answer questions put to it as the spells of Knowledge and Divination allow .

Aelgar expects mortals to strive for knowledge, for truth. To reveal the truth wherever it is obscured. Lies are offensive to him. If a priest lies, or lies by omission, he may withdraw aid. The priest must act as if he has the Truthfulness disadvantage while in the presence of the spirit. A priest can’t utilize both Alegar and Kialgeyr’s intercessors at once.

GURPS 4e Stats

Attributes [226] ST 20 [60] DX 13 [36] IQ 15 [100] HT 13 [30] HP 20 Will 15 Per 15 FP 13

Basic Lift 80 Damage 2d-1/3d+2

Basic Speed 6.5 Basic Move 6

Air Move 16 Ground Move 6 Water Move 1


Advantages [339] Burning Attack (3) [15] Claws (Sharp Claws) (Affects Insubstantial) [6] Damage Resistance (5) [25] Doesn't Breathe [20] Doesn't Eat or Drink [10] Extra Air Move (3) (Affects Air Move) [6] Extra Legs (4 Legs) [5] Flight (Cannot Hover; Winged) [24] High Pain Threshold [10] Indomitable [15] Injury Tolerance (Homogenous; No Blood) [45] Magery (4) (One College Only (Knowledge)) [24] Magery 0 [5] Mind Reading (Telecommunication; Universal) [39] Resistant (metabolic hazards) (Very Common) (Immunity) [30] Telecommunication (Telesend) (Universal) [45] Unfazeable [15]

Disadvantages [-214] Code of Honor (obey the precepts of their god) [-15] Does not recover FP [-30] Duty (to summoner) (15 or less (almost always)) [-15] Fragile (Unnatural) [-50] No Fine Manipulators [-30] No Sense of Humor [-10] On the Edge (12 or less) [-15] Overconfidence (12 or less) [-5] Pacifism (Cannot Harm Innocents) [-10] Sense of Duty (to summoner) (Individual) [-2] Sense of Duty (to their god) (Individual) [-2] Unhealing (Total) [-30]

Quirks [-2] Distant [-1] Humble [-1]

Skills [18] Brawling DX/E - DX+2 15 [4] Detect Lies Per/H - Per-1 14 [2] Diplomacy IQ/H - IQ-2 13 [1] Hidden Lore (Faerie Lore) IQ/A - IQ+1 16 [4] Hidden Lore (Spirit Lore) IQ/A - IQ+1 16 [4] Innate Attack (Breath) DX/E - DX+0 13 [1] Intimidation Will/A - Will-1 14 [1] Theology (Iru) IQ/H - IQ-2 13 [1]

Spells [33] Analyze Magic IQ/H - IQ+2 17 [1] Ancient History IQ/H - IQ+2 17 [1] Aura IQ/H - IQ+3 18 [2] Detect Magic IQ/H - IQ+2 17 [1] Divination (Astrology) IQ/H - IQ+2 17 [1] Earth Vision IQ/H - IQ+2 17 [1] Echoes of the Past IQ/H - IQ+2 17 [1] Far-Tasting IQ/H - IQ+2 17 [1] Find Direction IQ/H - IQ+2 17 [1] Glass Wall IQ/H - IQ+2 17 [1] History IQ/H - IQ+2 17 [1] Identify Spell IQ/H - IQ+2 17 [1] Images of the Past IQ/H - IQ+2 17 [1] Know Location IQ/H - IQ+2 17 [1] Know Recipe IQ/H - IQ+2 17 [1] Know True Shape IQ/H - IQ+2 17 [1] Mage Sense IQ/H - IQ+2 17 [1] Mage Sight IQ/H - IQ+2 17 [1] Measurement IQ/H - IQ+2 17 [1] Metal Vision IQ/H - IQ+2 17 [1] Pathfinder IQ/H - IQ+2 17 [1] Plant Vision IQ/H - IQ+2 17 [1] Prehistory IQ/H - IQ+2 17 [1] Seeker IQ/H - IQ+2 17 [1] Tell Position IQ/H - IQ+2 17 [1] Tell Time IQ/H - IQ+2 17 [1] Test Load IQ/H - IQ+2 17 [1] Trace IQ/H - IQ+2 17 [1] Water Vision IQ/H - IQ+2 17 [1] Wizard Eye IQ/H - IQ+2 17 [1] Wizard Hand IQ/H - IQ+2 17 [1] Wizard Nose IQ/H - IQ+2 17 [1]

Stats [226] Ads [339] Disads [-214] Quirks [-2] Skills [18] Spells [33] = Total [400]

Hand Weapons Claws 2d cutting Teeth 2+1 cutting

Ranged Weapons Fire Breath 3d6 burning Acc 3 range 10/100 rof 1

Armor

Natural DR 5

Akeron's Oceanic Steed

Domain: Communication and Empathy, Food, Knowledge (to determine value).

Celestial Intercessor takes the form of a Hippocampus; A half-horse, half-fish creature with vividly azure scales and golden mane. It can only be summoned where there is a body of water for it to partially immersed.

Priests must seek to bargain, or otherwise resolve any dispute through influence, rather than brute force. Priests who have Bully, can’t channel this intercessor.

Attributes [205] ST 20 [60] DX 10 IQ 15 [100] HT 12 [20] HP 20 Will 15 Per 15 FP 12

Basic Lift 80 Damage 2d-1/3d+2

Basic Speed 5.5 Basic Move 10 [25]

Air Move 3 Water Move 10


Advantages [293] Damage Resistance (5) [25] Doesn't Breathe [20] Doesn't Eat or Drink [10] Extra Air Move (3) (Affects Air Move) [6] Extra Fatigue Points (10) (Usable only for Spellcasting) [27] High Pain Threshold [10] Indomitable [15] Injury Tolerance (Homogenous; No Blood) [45] Magery (4) [40] Magery 0 [5] Resistant (metabolic hazards) (Very Common) (Immunity) [30] Teeth (Blunt Teeth) [0] Telecommunication (Telesend) (Universal) [45] Unfazeable [15]

Disadvantages [-264] Code of Honor (obey the precepts of their god) [-15] Dependency (Water Constant) (Common) (Constantly) [-50] Does not recover FP [-30] Duty (to summoner) (15 or less (almost always)) [-15] Fragile (Unnatural) [-50] No Fine Manipulators [-30] No Legs (Aquatic) [0] No Sense of Humor [-10] On the Edge (12 or less) [-15] Overconfidence (12 or less) [-5] Pacifism (Cannot Harm Innocents) [-10] Sense of Duty (to summoner) (Individual) [-2] Sense of Duty (to their god) (Individual) [-2] Unhealing (Total) [-30]

Quirks [-2] Distant [-1] Humble [-1]

Skills [40] Accounting IQ/H - IQ-1 14 [2] Brawling DX/E - DX+2 12 [4] Detect Lies Per/H - Per+1 16 [8] Diplomacy IQ/H - IQ+1 16 [8] Finance IQ/H - IQ+0 15 [4] Hidden Lore (Great Artifacts and Named Items) IQ/A - IQ+1 16 [4] Hidden Lore (Spirit Lore) IQ/A - IQ+1 16 [4] Merchant IQ/A - IQ+1 16 [4] Savoir-Faire (High Society) IQ/E - IQ+0 15 [1] Theology (Iru) IQ/H - IQ-2 13 [1]

Spells [21] Analyze Magic IQ/H - IQ+2 17 [1] Ancient History IQ/H - IQ+2 17 [1] Borrow Language IQ/H - IQ+2 17 [1] Communication IQ/VH - IQ+1 16 [1] Compel Truth IQ/H - IQ+2 17 [1] Dispel Possession IQ/H - IQ+2 17 [1] Gift of Letters IQ/VH - IQ+1 16 [1] Gift of Tongues IQ/VH - IQ+1 16 [1] History IQ/H - IQ+2 17 [1] Identify Spell IQ/H - IQ+2 17 [1] Insignificance IQ/H - IQ+2 17 [1] Know Recipe IQ/H - IQ+2 17 [1] Know True Shape IQ/H - IQ+2 17 [1] Message IQ/H - IQ+2 17 [1] Persuasion IQ/H - IQ+2 17 [1] Presence IQ/H - IQ+2 17 [1] Sense Emotion IQ/H - IQ+2 17 [1] Sense Foes IQ/H - IQ+2 17 [1] Telepathy IQ/VH - IQ+1 16 [1] Test Food IQ/H - IQ+2 17 [1] Truthsayer IQ/H - IQ+2 17 [1]

Stats [205] Ads [293] Disads [-264] Quirks [-2] Skills [40] Spells [21] = Total [293]

Hand Weapons

Hooves 2d cr Bite 2d+1 cr


Armor & Possessions

Corrym's Great Celestial Lion

Domains: Protection and Warning, Knowledge (to reduce doubt in cases of justice), Body Control (to enhance battle readiness).

Celestial Intercessor of Corrym is a lion made of iron, with a mane of gold rings, and eyes of burning coal. The Lion will fight to protect the priest and his allies.

Those in the presence of the spirit must pursue justice, and strive to defeat evil. Those who have committed wrong doing must be convinced to make recompense, or justice must be served. Enemies in battle must be defeated! The priest must behave lawfully, as if they have the Honesty disadvantage. Priests who have Cowardice can’t summon Corrym.

A priest can’t utilize both Corrym and Fulonus at the same time.

GURPS 4e Stats


Attributes [206] ST 30 [120] DX 13 [36] IQ 10 HT 13 [30] HP 40 [20] Will 10 Per 10 FP 13

Basic Lift 180 Damage 3d/5d+2

Basic Speed 6.5 Basic Move 6

Ground Move 6 Water Move 1

Advantages [321] Claws (Sharp Claws) (Affects Insubstantial) [6] Combat Reflexes [15] Damage Resistance (6) [30] Doesn't Breathe [20] Doesn't Eat or Drink [10] Extra Attack (1) [25] Extra Legs (4 Legs) [5] High Pain Threshold [10] Indomitable [15] Injury Tolerance (Homogenous; No Blood) [45] Magic Resistance (5) [10] Mind Reading (Telecommunication; Universal) [39] Resistant (metabolic hazards) (Very Common) (Immunity) [30] Teeth (Sharp Teeth) [1] Telecommunication (Telesend) (Universal) [45] Unfazeable [15]

Disadvantages [-228] Appearance (Threatening) (Unattractive) [-4] Cannot Learn [-30] Code of Honor (obey the precepts of their god) [-15] Duty (to summoner) (15 or less (almost always)) [-15] Fragile (Unnatural) [-50] Honesty (12 or less) [-10] No Fine Manipulators [-30] No Sense of Humor [-10] On the Edge (12 or less) [-15] Overconfidence (12 or less) [-5] Pacifism (Cannot Harm Innocents) [-10] Sense of Duty (to summoner) (Individual) [-2] Sense of Duty (to their god) (Individual) [-2] Unhealing (Total) [-30]

Quirks [-5] Affected by Pentagram [-1] Cannot Float [-1] Impatient [-1] Opinionated [-1] Proud [-1]

Skills [6] Brawling DX/E - DX+2 15 [4] Hidden Lore (Spirit Lore) IQ/A - IQ+0 10 [2]

Stats [206] Ads [321] Disads [-228] Quirks [-5] Skills [6] = Total [300]

Hand Weapons Claws 3d+2 cut C, 1 Bite 3d+2 Cut C


Armor & Possessions

Natural DR 6

Cruatha's Celestial Spider

Domain: Earth, Making and Breaking, Enchantment, Knowledge (when trying to learn about an objects properties)

Celestial Intercessor of Cruatha is a Spider made of bronze, with thin fingered manipulators at the end of each leg. And eyes of various glass lenses. It will repair anything asked of it, or learn about the construction of something, be it physical or magical.

Priest in the spirit's presence must be industrious, as if they had the Workaholic disadvantage. Priests who have Laziness, can’t channel Cruatha.

GURPS 4e Stats

Attributes [85] ST 10 DX 10 IQ 14 [80] HT 10 HP 10 Will 13 [-5] Per 16 [10] FP 10

Basic Lift 20 Damage 1d-2/1d

Basic Speed 5 Basic Move 5

Ground Move 5 Water Move 1


Advantages [352] Artificer (3) [30] Damage Resistance (5) [25] Doesn't Breathe [20] Doesn't Eat or Drink [10] Extra Arms (2) [20] Extra Fatigue Points (10) (Usable only for Spellcasting) [27] Extra Legs (4 Legs) [5] Gifted Artist (4) [20] High Pain Threshold [10] Indomitable [15] Injury Tolerance (Homogenous; No Blood) [45] Magery (3) [30] Magery 0 [5] Resistant (metabolic hazards) (Very Common) (Immunity) [30] Telecommunication (Telesend) (Universal) [45] Unfazeable [15]

Disadvantages [-174] Can't Recover FP [0] Clueless [-10] Code of Honor (obey the precepts of their god) [-15] Curious (12 or less) [-5] Duty (to summoner) (15 or less (almost always)) [-15] Fragile (Unnatural) [-50] No Sense of Humor [-10] Pacifism (Total Nonviolence) [-30] Sense of Duty (to summoner) (Individual) [-2] Sense of Duty (to their god) (Individual) [-2] Unhealing (Total) [-30] Workaholic [-5] Quirks [-2] Attentive [-1] Careful [-1]

Skills [27] Armoury/TL3 (Body Armor) IQ/A - IQ+2 16 [1] includes: +3 from 'Artificer' Armoury/TL3 (Heavy Weapons) IQ/A - IQ+2 16 [1] includes: +3 from 'Artificer' Armoury/TL3 (Melee Weapons) IQ/A - IQ+2 16 [1] includes: +3 from 'Artificer' Armoury/TL3 (Missile Weapons) IQ/A - IQ+2 16 [1] includes: +3 from 'Artificer' Artist (Pottery) IQ/H - IQ+2 16 [1] includes: +4 from 'Gifted Artist' Artist (Sculpting) IQ/H - IQ+2 16 [1] includes: +4 from 'Gifted Artist' Artist (Woodworking) IQ/H - IQ+2 16 [1] includes: +4 from 'Gifted Artist' Carpentry IQ/E - IQ+3 17 [1] includes: +3 from 'Artificer' Engineer/TL3 (Mechanical) IQ/H - IQ+2 16 [2] includes: +3 from 'Artificer' Engineer/TL3 (Mining) IQ/H - IQ+2 16 [2] includes: +3 from 'Artificer' Hidden Lore (Spirit Lore) IQ/A - IQ-1 13 [1] Jeweler/TL3 IQ/H - IQ+2 16 [1] includes: +4 from 'Gifted Artist' Leatherworking DX/E - DX+5 15 [2] includes: +4 from 'Gifted Artist' Lockpicking/TL3 IQ/A - IQ+1 15 [4] Masonry IQ/E - IQ+3 17 [1] includes: +3 from 'Artificer' Sewing/TL3 DX/E - DX+5 15 [2] includes: +4 from 'Gifted Artist' Smith/TL3 (Copper) IQ/A - IQ+2 16 [1] includes: +3 from 'Artificer' Smith/TL3 (Iron) IQ/A - IQ+2 16 [1] includes: +3 from 'Artificer' Smith/TL3 (Lead and Tin) IQ/A - IQ+2 16 [1] includes: +3 from 'Artificer' Theology (Iru) IQ/H - IQ-2 12 [1]

Spells [12] Clean IQ/H - IQ+1 15 [1] Extend Object IQ/VH - IQ+0 14 [1] Find Weakness IQ/H - IQ+1 15 [1] Inscribe IQ/H - IQ+1 15 [1] Knot IQ/H - IQ+1 15 [1] Rebuild/TL3 IQ/VH - IQ+0 14 [1] Rejoin IQ/H - IQ+1 15 [1] Repair IQ/H - IQ+1 15 [1] Reshape IQ/H - IQ+1 15 [1] Restore IQ/H - IQ+1 15 [1] Sharpen IQ/H - IQ+1 15 [1] Stiffen IQ/H - IQ+1 15 [1]

Stats [85] Ads [352] Disads [-174] Quirks [-2] Skills [27] Spells [12] = Total [300]


Armor

Natural DR 5

Fulonus' Merciful Dove

The Celestial Intercessor of Fulonus appears as an alabaster dove that glows white. It will heal any manner of injuries, mental or physical. Until it has exhausted itself.

Fulonus is a being who expects worshiper to strive to reduce suffering, and have mercy. Her Intercessor may abandon a priest who allows needless pain and suffering to happen in their presence. She may also withhold aid from those who have acted cruelly or violently, even if she does not fully withdraw aid from the channeling priest.

Priests must act as if they have the Charitable disadvantage, and can’t commit any violent act. Priests who have Callous, or Selfish disadvantage can’t channel Fulonus.

GURPS 4e stats

Attributes [56] ST 1 [-90] DX 10 IQ 15 [100] HT 10 HP 4 [6] Will 15 Per 13 [-10] FP 10

Basic Lift 0.2 Damage 1d-6/1d-5

Basic Speed 7.5 [50] Basic Move 7

Air Move 15/30 Ground Move 7 Water Move 1


Advantages [403] Damage Resistance (3) [15] Doesn't Breathe [20] Doesn't Eat or Drink [10] Doesn't Sleep [20] Enhanced Dodge (2) [30] Enhanced Move (Air) (1) [20] Extra Fatigue Points (23) (Usable only for Spellcasting) [63] Flight (Winged) [30] Indomitable [15] Injury Tolerance (Homogenous; No Blood) [45] Magery (3) [30] Magery 0 [5] Magic Resistance (5) (Improved) [25] Resistant (Metabolic Hazards) (Very Common) (Immunity) [30] Telecommunication (Telesend) (Universal) [45]

Disadvantages [-195] Cannot Recover Energy [-30] Charitable (12 or less) [-15] Fragile (Unnatural) [-50] Hidebound [-5] No Fine Manipulators [-30] Pacifism (Total Nonviolence) [-30] Truthfulness (12 or less) [-5] Unhealing (Total) [-30]

Quirks [-2] Attentive [-1] Opinionated [-1]

Skills [6] Esoteric Medicine Per/H - Per+0 13 [4] Hidden Lore (Spirit Lore) IQ/A - IQ+0 15 [2]

Spells [32] Awaken IQ/H - IQ+1 16 [1] Body-Reading IQ/H - IQ+1 16 [1] Boost Health IQ/H - IQ+1 16 [1] Cleansing IQ/H - IQ+1 16 [1] Cure Disease IQ/H - IQ+1 16 [1] Detect Poison IQ/H - IQ+1 16 [1] Final Rest IQ/H - IQ+1 16 [1] Healing Slumber IQ/H - IQ+1 16 [1] Lend Energy IQ/H - IQ+1 16 [1] Lend Vitality IQ/H - IQ+1 16 [1] Major Healing IQ/VH - IQ+0 15 [1] Minor Healing IQ/H - IQ+1 16 [1] Neutralize Poison IQ/H - IQ+1 16 [1] Perfume IQ/H - IQ+1 16 [1] Relieve Addiction IQ/H - IQ+1 16 [1] Relieve Madness IQ/H - IQ+1 16 [1] Relieve Paralysis IQ/H - IQ+1 16 [1] Relieve Sickness IQ/H - IQ+1 16 [1] Remove Contagion IQ/H - IQ+1 16 [1] Resist Disease IQ/H - IQ+1 16 [1] Resist Pain IQ/H - IQ+1 16 [1] Resist Poison IQ/H - IQ+1 16 [1] Restore Hearing IQ/H - IQ+1 16 [1] Restore Memory IQ/H - IQ+1 16 [1] Restore Sight IQ/H - IQ+1 16 [1] Restore Speech IQ/H - IQ+1 16 [1] Share Energy IQ/H - IQ+1 16 [1] Stop Bleeding IQ/H - IQ+1 16 [1] Stop Paralysis IQ/H - IQ+1 16 [1] Stop Spasm IQ/H - IQ+1 16 [1] Suspended Animation IQ/H - IQ+1 16 [1] Vigor IQ/H - IQ+1 16 [1]

Stats [56] Ads [403] Disads [-195] Quirks [-2] Skills [6] Spells [32] = Total [300]

Armor & Protection DR 5

Dodge 12

Kialgeyr's Celestial Jester

Domains: Illusion, Mind Control, Sound.

Celestial Intercessor appears as a large fox with the black wings and front legs of a Raven. The spirit will follow the wishes of the summoner, creating diversions, tricking people, or otherwise causing a ruckus.

Kialgeyr enjoys trickery, mischief and cleverness. She is the most temperamental because she bores easily. It is hard to offend or anger her otherwise. However, the priest must not cause problems for the Bravyos, or she will not only withdraw aid, but curse the priest in a suitably ironic manner.

A priest who has summoned Kialgeyr’s Intercessor must engage in some kind of cleverness at least once per hour (of game play, this takes the place of the priest character doing things in game time). Whether it be a quip, composing a bawdy limericks, a game of chance, or a clever ruse.

A priest with Honesty, or Truthfulness, can’t channel Kialgeyr.

GURPS 4e Stats

Attributes [194] ST 8 [-20] DX 15 [60] IQ 15 [100] HT 13 [30] HP 10 [4] Will 15 Per 15 FP 13

Basic Lift 13 Damage 1d-3/1d-2

Basic Speed 8 [20] Basic Move 8

Air Move 16/24 Ground Move 8 Water Move 1

Advantages [360] Claws (Sharp Claws) (Affects Insubstantial) [6] Dark Vision [25] Doesn't Breathe [20] Doesn't Eat or Drink [10] Enhanced Dodge (1) [15] Enhanced Move (Air) (1/2) [10] Extra Fatigue Points (10) (Usable only for Spellcasting) [27] Extra Legs (4 Legs) [5] Flight (Winged) [30] High Pain Threshold [10] Indomitable [15] Injury Tolerance (Homogenous; No Blood) [45] Luck [15] Magery (5) (One College Only (Illusion & Creation)) [30] Magery 0 [5] Resistant (metabolic hazards) (Very Common) (Immunity) [30] See Invisible (visual) [15] Teeth (Sharp Teeth) (Affects Insubstantial) [2] Telecommunication (Telesend) (Universal) [45]

Disadvantages [-234] Can't Recover FP [-30] Chummy [-5] Code of Honor (obey the precepts of their god) [-15] Duty (to summoner) (15 or less (almost always)) [-15] Fragile (Unnatural) [-50] Horizontal [-10] No Fine Manipulators [-30] On the Edge (12 or less) [-15] Overconfidence (12 or less) [-5] Pacifism (Cannot Harm Innocents) [-10] Sense of Duty (to summoner) (Individual) [-2] Sense of Duty (to their god) (Individual) [-2] Trickster (12 or less) [-15] Unhealing (Total) [-30]

Skills [16] Acrobatics DX/H - DX-1 14 [2] Acting IQ/A - IQ+0 15 [2] Aerobatics DX/H - DX-1 14 [2] Brawling DX/E - DX+0 15 [1] Climbing DX/A - DX-1 14 [1] Escape DX/H - DX-1 14 [2] Fast-Talk IQ/A - IQ+0 15 [2] Games (Puzzles and Riddles) IQ/E - IQ+0 15 [1] Hidden Lore (Spirit Lore) IQ/A - IQ-1 14 [1] Streetwise IQ/A - IQ-1 14 [1] Theology (Iru) IQ/H - IQ-2 13 [1]

Spells [64] Aura IQ/H - IQ-1 14 [2] Blackout IQ/H - IQ-2 13 [1] Complex Illusion IQ/H - IQ+5 20 [4] Continual Light IQ/H - IQ-2 13 [1] Control Illusion IQ/H - IQ+5 20 [4] Darkness IQ/H - IQ-2 13 [1] Dispel Illusion IQ/H - IQ+5 20 [4] Gloom IQ/H - IQ-2 13 [1] Illusion Disguise IQ/H - IQ+5 20 [4] Illusion Shell IQ/H - IQ+5 20 [4] Independence IQ/H - IQ+5 20 [4] Initiative IQ/H - IQ+5 20 [4] Inscribe IQ/H - IQ+5 20 [4] Know Illusion IQ/H - IQ+5 20 [4] Light IQ/H - IQ-2 13 [1] Perfect Illusion IQ/H - IQ+5 20 [4] Phantom IQ/VH - IQ+5 20 [8] Phantom Flame IQ/H - IQ+5 20 [4] Simple Illusion IQ/H - IQ+5 20 [4] Sound IQ/H - IQ-2 13 [1]

Stats [194] Ads [360] Disads [-234] Quirks [0] Skills [16] Spells [64] = Total [400]

Mantyr's Celestial Spider

Domains: Movement Spells, Animal Control Spells, Communication Spells (to deliver information).

Celestial Intercessor appears as a huge wolf, with stag antlers and silver fur. It will act as a steed, or as a messenger. It will also control animals nearby to its summoners benefit (preventing them from attacking, getting information from them.)

Priests summoning this spirit must never be cruel to animals, treating them with respect (as a hunter), and must never withhold a message to be delivered, or refuse to deliver a message if asked. They must also never abandon a goal, simply because it is challenging.

Priests who have Compulsive Liar, Callous, or Fear of any animals (insects, snakes, etc…), can’t channel Mantyr.

GURPS 4e Stats Name: Matyr's Celestial Strider

Attributes [166] ST 20 [60] DX 13 [36] IQ 11 [20] HT 13 [30] HP 20 Will 11 Per 15 [20] FP 13

Basic Lift 80 Damage 2d-1/3d+2

Basic Speed 6.5 Basic Move 9 (Basic Move includes +3 from 'Extra Basic Move')

Ground Move 9 Water Move 1

Social Background TL: 3 [0] Cultural Familiarities: Languages:

Advantages [296] Acute Hearing (4) [8] Damage Resistance (5) [25] Discriminatory Smell [15] Doesn't Breathe [20] Doesn't Eat or Drink [10] Eidetic Memory [5] Extra Basic Move (3) (Affects Move) [15] Extra Legs (4 Legs) [5] High Pain Threshold [10] Indomitable [15] Injury Tolerance (Homogenous; No Blood) [45] Magery (4) (One College Only (Animal)) [24] Magery 0 [5] Resistant (metabolic hazards) (Very Common) (Immunity) [30] Striker (Impaling) (Stag Antlers) [8] Super Jump (1) [10] Teeth (Sharp Teeth) [1] Telecommunication (Telesend) (Universal) [45]

Disadvantages [-189] Bestial [-10] Code of Honor (obey the precepts of their god) [-15] Duty (to summoner) (15 or less (almost always)) [-15] Fragile (Unnatural) [-50] Honesty (12 or less) [-10] No Fine Manipulators [-30] No Sense of Humor [-10] Overconfidence (12 or less) [-5] Pacifism (Cannot Harm Innocents) [-10] Sense of Duty (to summoner) (Individual) [-2] Sense of Duty (to their god) (Individual) [-2] Unhealing (Total) [-30]


Skills [11] Brawling DX/E - DX+2 15 [4] Hidden Lore (Spirit Lore) IQ/A - IQ-1 10 [1] Jumping DX/E - DX+0 13 [1] Riding (Wolf) DX/A - DX-1 12 [1] Running HT/A - HT-1 12 [1] Survival (Woodlands) Per/A - Per-1 14 [1] Theology (Iru) IQ/H - IQ-2 9 [1] Tracking Per/A - Per-1 14 [1]

Spells [19] Aura IQ/H - IQ+0 11 [4] Beast Link IQ/H - IQ+2 13 [1] Beast Summoning IQ/H - IQ+2 13 [1] Beast-Soother IQ/H - IQ+2 13 [1] Bird Control IQ/H - IQ+2 13 [1] Fish Control IQ/H - IQ+2 13 [1] Mammal Control IQ/H - IQ+2 13 [1] Protect Animal IQ/H - IQ+2 13 [1] Repel Bird IQ/H - IQ+2 13 [1] Repel Fish IQ/H - IQ+2 13 [1] Repel Hybrids IQ/VH - IQ+1 12 [1] Repel Mammal IQ/H - IQ+2 13 [1] Repel Reptile IQ/H - IQ+2 13 [1] Repel Vermin IQ/H - IQ+2 13 [1] Reptile Control IQ/H - IQ+2 13 [1] Vermin Control IQ/H - IQ+2 13 [1]

Stats [166] Ads [296] Disads [-189] Quirks [-3] Skills [11] Spells [19] = Total [300]

Hand Weapons Claws 2d cr Bite 2d Cut Horns 2d+3 impaling

Armor

Natural DR 5

Montros' Eyes

Domains: Necromancy, Astral*, Fire.

The servitor of Montros appears as a golden owl radiating intense sunlight from its eyes. It will capture spirits that are souls, destroy corporeal undead, or drive them away, and act as a facilitator to help a priest know what is required to put a non-evil spirit to rest, at which point it will shepherd the soul to the court of Montros.

Monstros is possessive of the souls of mortals. He dislikes their journey to him being interrupted and he can be annoyed by saving of the life of a mortal. Though he does not approve of murder, as that involves mortals taking control of death. He would prefer the murders being sent to him, rather than their victims be saved. That way he gets both souls. He sees no innate value to life. Caring only for the soul, as long as it is time.

The Gundaryan mythology does not have the place of the afterlife as the underworld. Instead it is a celestial place with the sun, though souls may be cast into the abyss if they are deemed unworthy of the next life.

He is righteously angered by the undead. If there are undead nearby, they must be dealt with as the primary objective of the priest. Failure to do so will greatly anger Montros.

Priests who have the Phobia of Fear of Death, or Squeamishness, can’t channel Montros.

GURPS 4e Stats

Attributes [141] ST 10 DX 13 [36] IQ 13 [60] HT 12 [20] HP 10 Will 13 Per 13 FP 12

Basic Lift 20 Damage 1d-2/1d

Basic Speed 6.25 Basic Move 11 [25]

Air Move 17 Ground Move 11 Water Move 2

Advantages [396] Binding (Undead and Spirit Binding Fire) (20) (Accessibility (Only Against Spirits and Undead) (+3); Affects Insubstantial) [36] Burning Attack (5) (Accessibility (Only Against Spirits) (+3); Affects Insubstantial) [23] Claws (Talons) (Affects Insubstantial) [10] Combat Reflexes [15] Damage Resistance (5) [25] Doesn't Breathe [20] Doesn't Eat or Drink [10] Extra Air Move (5) (Affects Air Move) [10] Extra Fatigue Points (10) (Usable only for Spellcasting) [27] Flight (Winged) [30] High Pain Threshold [10] Indomitable [15] Injury Tolerance (Homogenous; No Blood) [45] Magery (4) (One College Only (Necromancy)) [24] Magery 0 [5] Resistant (metabolic hazards) (Very Common) (Immunity) [30] Teeth (Sharp Beak) [1] Telecommunication (Telesend) (Universal) [45] Unfazeable [15]

Disadvantages [-269] Code of Honor (obey the precepts of their god) [-15] Dependency (Water Constant) (Common) (Constantly) [-50] Does not recover FP [-30] Duty (to summoner) (15 or less (almost always)) [-15] Fragile (Unnatural) [-50] Intolerance (Material Undead) (One group) [-5] No Fine Manipulators [-30] No Sense of Humor [-10] On the Edge (12 or less) [-15] Overconfidence (12 or less) [-5] Pacifism (Cannot Harm Innocents) [-10] Sense of Duty (to summoner) (Individual) [-2] Sense of Duty (to their god) (Individual) [-2] Unhealing (Total) [-30]

Quirks [-1] Distant [-1]

Skills [11] Brawling DX/E - DX+2 15 [4] Hidden Lore (Spirit Lore) IQ/A - IQ+1 14 [4] Innate Attack (Beam) DX/E - DX+1 14 [2] Theology (Iru) IQ/H - IQ-2 11 [1]

Spells [22] Affect Spirits IQ/H - IQ+2 15 [1] Age IQ/VH - IQ+1 14 [1] Animate Shadow IQ/H - IQ+2 15 [1] Astral Block IQ/H - IQ+2 15 [1] Astral Vision IQ/VH - IQ+1 14 [1] Bind Spirit (Undead) IQ/VH - IQ+1 14 [1] Burning Death IQ/VH - IQ+1 14 [1] Command Spirit (Undead) IQ/H - IQ+2 15 [1] Control Zombie IQ/H - IQ+2 15 [1] Death Vision IQ/H - IQ+2 15 [1] Entrap Spirit IQ/H - IQ+2 15 [1] Fear IQ/H - IQ-2 11 [1] Final Rest IQ/H - IQ+2 15 [1] Lend Energy IQ/H - IQ-2 11 [1] Lend Vitality IQ/H - IQ-2 11 [1] Repel Spirits IQ/H - IQ+2 15 [1] Sense Spirit IQ/H - IQ+2 15 [1] Solidify IQ/H - IQ+2 15 [1] Soul Jar IQ/VH - IQ+1 14 [1] Summon Spirit IQ/H - IQ+2 15 [1] Turn Spirit IQ/H - IQ+2 15 [1] Turn Zombie IQ/H - IQ+2 15 [1]

Stats [141] Ads [396] Disads [-269] Quirks [-1] Skills [11] Spells [22] = Total [300]

Hand Weapons

Claws 1-2 cut/imp Reach C (effects insubstantial)

Beak 1-2 pi* Reach C (effects insubstantial)

Ranged Weapons

Burning Gaze: 5d bu acc 3 range 10/100 rof 1 lvl 12 (only effects undead)

Binding ring of fire: ST20 spcl acc 3 range 100 rof 1 (only effects undead, can be layered)

Armor Natural DR 5

Ogarus' Celestial Wyrm

Domains: Meta Spells, Knowledge, Enchantment.

Celestial Intercessor: A serpent with scales that glisten like precious stones. Another wise oracle to ask questions. Unlike the spider, it is concerned with less material things.

Summoning priests must act as though they have the Curiosity disadvantage while in the presence of the spirit. A priest with the Incurious disadvantage can’t channel Ogarus.

GURPS 4e Stats

Attributes [165] ST 20 [50] DX 10 IQ 15 [100] HT 13 [30] HP 20 Will 15 Per 15 FP 13 (+10 more for spells)

Basic Lift 80 Damage 2d-1/3d+2

Basic Speed 5 [-15] Basic Move 5

Ground Move 5 Water Move 1


Advantages [338] Damage Resistance (5) [25] Doesn't Breathe [20] Doesn't Eat or Drink [10] Extra Fatigue Points (10) (Usable only for Spellcasting) [27] High Pain Threshold [10] Indomitable [15] Injury Tolerance (Homogenous; No Blood) [45] Magery (5) [50] Magery 0 [5] Mind Reading (Telecommunication; Universal) [39] Resistant (metabolic hazards) (Very Common) (Immunity) [30] Teeth (Fangs) [2] Telecommunication (Telesend) (Universal) [45] Unfazeable [15]

Disadvantages [-252] Appearance (Fearsome) (Ugly) [-8] Can't Recover FP [-30] Code of Honor (obey the precepts of their god) [-15] Curious (12 or less) [-5] Duty (to summoner) (15 or less (almost always)) [-15] Fragile (Unnatural) [-50] Indecisive (12 or less) [-10] No Manipulators [-50] No Sense of Humor [-10] Pacifism (Self-Defense Only) [-15] Sense of Duty (to summoner) (Individual) [-2] Sense of Duty (to their god) (Individual) [-2] Truthfulness (6 or less) [-10] Unhealing (Total) [-30]

Quirks [-1] Broad-Minded [-1]

Skills [31] Accounting IQ/H - IQ-2 13 [1] Alchemy/TL3 IQ/VH - IQ-3 12 [1] Astronomy/TL3 IQ/H - IQ-2 13 [1] Brawling DX/E - DX+0 10 [1] Connoisseur (Dance) IQ/A - IQ-1 14 [1] Connoisseur (Literature) IQ/A - IQ-1 14 [1] Connoisseur (Music) IQ/A - IQ-1 14 [1] Connoisseur (Visual Arts) IQ/A - IQ-1 14 [1] Connoisseur (Wine) IQ/A - IQ-1 14 [1] Current Affairs/TL3 (Business) IQ/E - IQ+0 15 [1] Current Affairs/TL3 (Headline News) IQ/E - IQ+0 15 [1] Current Affairs/TL3 (High Culture) IQ/E - IQ+0 15 [1] Current Affairs/TL3 (People) IQ/E - IQ+0 15 [1] Current Affairs/TL3 (Politics) IQ/E - IQ+0 15 [1] Current Affairs/TL3 (Popular Culture) IQ/E - IQ+0 15 [1] Economics IQ/H - IQ-2 13 [1] Heraldry IQ/A - IQ-1 14 [1] Hidden Lore (Faerie Lore) IQ/A - IQ-1 14 [1] Hidden Lore (Spirit Lore) IQ/A - IQ-1 14 [1] Intimidation Will/A - Will-1 14 [1] Law (local) IQ/H - IQ-2 13 [1] Naturalist (Gundarya) IQ/H - IQ-2 13 [1] Poisons/TL3 IQ/H - IQ-2 13 [1] Savoir-Faire (High Society) IQ/E - IQ+0 15 [1] Savoir-Faire (Mafia) IQ/E - IQ+0 15 [1] Savoir-Faire (Military) IQ/E - IQ+0 15 [1] Savoir-Faire (Servant) IQ/E - IQ+0 15 [1] Streetwise IQ/A - IQ-1 14 [1] Teaching IQ/A - IQ-1 14 [1] Thaumatology IQ/VH - IQ+2 17 [1] includes: +5 from 'Magery' Theology (Iru) IQ/H - IQ-2 13 [1]

Spells [19] Apportation IQ/H - IQ+3 18 [1] Aura IQ/H - IQ+4 19 [2] Detect Magic IQ/H - IQ+3 18 [1] Echoes of the Past IQ/H - IQ+3 18 [1] History IQ/H - IQ+3 18 [1] Identify Spell IQ/H - IQ+3 18 [1] Images of the Past IQ/H - IQ+3 18 [1] Know Recipe IQ/H - IQ+3 18 [1] Know True Shape IQ/H - IQ+3 18 [1] Mage Sense IQ/H - IQ+3 18 [1] Mage Sight IQ/H - IQ+3 18 [1] Predict Weather IQ/H - IQ+3 18 [1] Prehistory IQ/H - IQ+3 18 [1] Reconstruct Spell IQ/H - IQ+3 18 [1] Scents of the Past IQ/H - IQ+3 18 [1] See Secrets IQ/H - IQ+3 18 [1] Seek Magic IQ/H - IQ+3 18 [1] Steal Spell IQ/VH - IQ+2 17 [1]

Stats [165] Ads [338] Disads [-252] Quirks [-1] Skills [31] Spells [19] = Total [300]

Hand Weapons Bite for 2-1 Impaling

Armor Natural DR of 5

Phera's Host

Domains: Plant, Animal, Body Control, Weather.

Phera’s influence is in the natural world, that of growing things and weather as well as fertility and carnality.

The celestial intercessor appears a human sized being with the lower half of a male goat, a human females torso, and the face of a goat but with dears antlers wreathed in living vines. It also has Eagles wings sprouting from its back.

It will control plants, animals and people's bodies as well as weather at the request of the summoner. It can Heal infertility in women or animals, and ensure the offspring will be born healthy. (if that healthy offspring ends up being food for another, that is not its concern)

It will also preside over debauchery, increasing the energy of the party greatly.

Phera is a being of the wildlands, but also of agriculture. She seeks to protect wilderness and agriculture alike, caring little for cities. She does not approve of cities. Those who would cut down a stand of trees to build a house of rock and dirt will offend her. Wasteful slaughter of animals, plants or needlessly despoiling the land all offend her. However she may also become angry if someone prevents a natural event from occurring due to their own morality, such as stopping a cat from eating a mouse, or killing a rodent that eats a crop. She doesn’t approve of well controlled emotions. She prefers that people let loose with their primal urges, especially when it comes to carnal things or gluttony. Festivals to Phera can devolve into wine drenched orgies.

A priest channeling Phera must honor her by acting as the disadvantage Compulsive Carousing, and Gluttony.

A priest with the Shyness disadvantage can’t channel Phera, nor one with Kill Joy, or Unfazeable.

GURPS 4e Stats

Attributes [190] ST 13 [30] DX 10 IQ 13 [60] HT 13 [30] HP 23 [20] Will 18 [25] Per 18 [25] FP 33 (Fatigue Points includes +20 from 'Extra Fatigue Points')

Basic Lift 34 Damage 1d/2d-1

Basic Speed 5.75 Basic Move 5

Air Move 11 Ground Move 5 Water Move 1


Advantages [416] Claws (Sharp Claws) (Affects Insubstantial) [6] Damage Resistance (5) [25] Doesn't Breathe [20] Doesn't Eat or Drink [10] Extra Fatigue Points (20) (Affects FP; Usable only for Spellcasting) [54] Flight (Cannot Hover; Winged) [24] High Pain Threshold [10] Indomitable [15] Injury Tolerance (Homogenous; No Blood) [45] Magery (4) [40] Magery 0 [5] Mind Reading (Telecommunication; Universal) [39] Resistant (metabolic hazards) (Very Common) (Immunity) [30] Speak With Animals [25] Speak With Plants [15] Striker (Impaling) (Horns) [8] Telecommunication (Telesend) (Universal) [45]

Disadvantages [-214] Appearance (Inhuman) (Ugly) [-8] Callous [-5] Can't Recover FP [-30] Code of Honor (obey the precepts of their god) [-15] Compulsive Carousing (12 or less) [-5] Duty (to summoner) (15 or less (almost always)) [-15] Fanaticism (Natural Law) [-15] Fragile (Unnatural) [-50] Gluttony (12 or less) [-5] Impulsiveness (12 or less) [-10] Lecherousness (15 or less) [-7] Overconfidence (12 or less) [-5] Sense of Duty (to summoner) (Individual) [-2] Sense of Duty (to their god) (Individual) [-2] Short Attention Span [-10] Unhealing (Total) [-30]

Skills [8] Brawling DX/E - DX+2 12 [4] Carousing HT/E - HT+1 14 [2] Hidden Lore (Spirit Lore) IQ/A - IQ-1 12 [1] Theology (Iru) IQ/H - IQ-2 11 [1]

Spells [40] Alter Body IQ/H - IQ+2 15 [1] Aura IQ/H - IQ+2 15 [1] Bird Control IQ/H - IQ+2 15 [1] Bless Plants IQ/H - IQ+2 15 [1] Blossom IQ/H - IQ+2 15 [1] Clouds IQ/H - IQ+2 15 [1] Control Person IQ/H - IQ+2 15 [1] Cool IQ/H - IQ+2 15 [1] Create Plant IQ/H - IQ+2 15 [1] Ecstasy IQ/VH - IQ+2 15 [2] Emotion Control IQ/H - IQ+2 15 [1] Fish Control IQ/H - IQ+2 15 [1] Heal Plant IQ/H - IQ+2 15 [1] Hunger IQ/H - IQ+2 15 [1] Hybrid Control IQ/VH - IQ+1 14 [1] Mammal Control IQ/H - IQ+2 15 [1] Persuasion IQ/H - IQ+2 15 [1] Plant Control IQ/H - IQ+2 15 [1] Plant Growth IQ/H - IQ+2 15 [1] Plant Sense IQ/H - IQ+2 15 [1] Plant Speech IQ/H - IQ+2 15 [1] Presence IQ/H - IQ+2 15 [1] Purify Earth IQ/H - IQ+2 15 [1] Rain IQ/H - IQ+2 15 [1] Rejuvenate Plant IQ/H - IQ+2 15 [1] Reptile Control IQ/H - IQ+2 15 [1] Resist Pain IQ/H - IQ+2 15 [1] Sense Emotion IQ/H - IQ+2 15 [1] Sense Life IQ/H - IQ+2 15 [1] Shape Plant IQ/H - IQ+2 15 [1] Snow IQ/H - IQ+2 15 [1] Storm IQ/H - IQ+2 15 [1] Thirst IQ/H - IQ+2 15 [1] Transform Other IQ/H - IQ+2 15 [1] Vermin Control IQ/H - IQ+2 15 [1] Walk Through Plants IQ/H - IQ+2 15 [1] Walk Through Wood IQ/H - IQ+2 15 [1] Warm IQ/H - IQ+2 15 [1] Wind IQ/H - IQ+2 15 [1]

Stats [190] Ads [416] Disads [-214] Quirks [0] Skills [8] Spells [40] = Total [440]

Hand Weapons Punch 1d cut Bite 1dcr Horns 1+2 Imp

Armor Natural DR 5

Doruinn's Horror

Domains: Body Control, Necromancy, Mind Control, Illusion. All for the purpose of causing pain or torment, or to seduce a mortal into serving it.

Though he acts through his intercessors, Doruinn will very often appear as well in person to those who summon its aid, especially the first time.

Doruinn’s Intercessors appear as a humanoid of hideous appearance, and no discernible gender, with thorns for hair and a mouth filled with rows of shark teeth, and circular like a lamprey’s. The creature has the appearance of suffering from all manner of maladies, from injury and diseases.

It will gleefully attack those requested with magical afflictions of many types. However, it is hard to control, having blood lust, and sadism, and no care for mortals who may be nominally allied with the summoner. It enjoys feasting on the flesh of living mortals as well. though it prefers to inflict many non fatal though still crippling, or maiming wounds instead of deadly ones.

It is very easy to summon Doruinn’s Intercessor. All rolls are at +4, and cost no energy but requires a painful blood sacrifice of a living being the first time. The more the sacrificial victim suffers, the happier it is.

To seek aid from Doruinn is to isolate oneself from the other gods forever (except for Korvaal).

GURPS 4e Stats

Attributes [146] ST 20 [60] DX 13 [36] IQ 10 HT 13 [30]

HP 30 [20] Will 10 Per 10 FP 13 (+10 for spell casting)

Basic Lift 80 Damage 2d-1/3d+2

Basic Speed 6.5 Basic Move 6

Ground Move 6 Water Move 1

Social Background

Advantages [318] Claws (Sharp Claws) (Affects Insubstantial) [6] Damage Resistance (5) [25] Doesn't Breathe [20] Doesn't Eat or Drink [10] Extra Attack (1) [25] Extra Fatigue Points (10) (Usable only for Spellcasting) [27] Extra Legs (4 Legs) [5] High Pain Threshold [10] Indomitable [15] Injury Tolerance (Homogenous; No Blood) [45] Magery (5) [50] Magery 0 [5] Resistant (metabolic hazards) (Very Common) (Immunity) [30] Telecommunication (Telesend) (Universal) [45]

Disadvantages [-242] Appearance (Monstrous) [-20] Bad Smell [-10] Bad Temper (12 or less) [-10] Bloodlust (12 or less) [-10] Callous [-5] Can't Recover FP [-30] Code of Honor (obey the precepts of their god) [-15] Fragile (Unnatural) [-50] No Fine Manipulators [-30] No Sense of Humor [-10] On the Edge (12 or less) [-15] Overconfidence (12 or less) [-5] Sense of Duty (to their god) (Individual) [-2] Unhealing (Total) [-30]

Skills [10] Brawling DX/E - DX+2 15 [4] Hidden Lore (Spirit Lore) IQ/A - IQ-1 9 [1] Intimidation Will/A - Will+4 14 [4] includes: +3 from 'Appearance' Theology (Iru) IQ/H - IQ-2 8 [1]

Spells [29] Age IQ/VH - IQ+2 12 [1] Agonize IQ/H - IQ+3 13 [1] Aura IQ/H - IQ+4 14 [2] Burning Death IQ/VH - IQ+2 12 [1] Choke IQ/H - IQ+3 13 [1] Clumsiness IQ/H - IQ+3 13 [1] Control Limb IQ/H - IQ+3 13 [1] Deathtouch IQ/H - IQ+3 13 [1] Evisceration IQ/VH - IQ+2 12 [1] Frailty IQ/H - IQ+3 13 [1] Gauntness IQ/VH - IQ+2 12 [1] Hunger IQ/H - IQ+3 13 [1] Itch IQ/H - IQ+3 13 [1] Nauseate IQ/H - IQ+3 13 [1] Pain IQ/H - IQ+3 13 [1] Paralyze Limb IQ/H - IQ+3 13 [1] Pestilence IQ/H - IQ+3 13 [1] Retch IQ/H - IQ+3 13 [1] Rooted Feet IQ/H - IQ+3 13 [1] Rotting Death IQ/VH - IQ+2 12 [1] Sense Emotion IQ/H - IQ+3 13 [1] Sense Life IQ/H - IQ+3 13 [1] Sensitize IQ/H - IQ+3 13 [1] Sickness IQ/H - IQ+3 13 [1] Spasm IQ/H - IQ+3 13 [1] Thirst IQ/H - IQ+3 13 [1] Weaken Blood IQ/H - IQ+3 13 [1] Wither Limb IQ/H - IQ+3 13 [1]

Stats [146] Ads [318] Disads [-242] Quirks [0] Skills [10] Spells [29] = Total [261]

Hand Weapons Claws 2d cut Bite 2d cut Death Touch ~1d spcl

Armor & Possessions Natural DR 5

Retrieved from "http://codex.orichalcum.net/index.php?title=Celestial_Intercessor_Spirits"

This page has been accessed 5,360 times. This page was last modified on 14 March 2014, at 19:12.


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